Your inventory is your body. Your life was perfect. Just you, the forest, and your beautiful rocks. Then the humans arrived with swords, shields, axes, and a truly unreasonable amount of confidence. The Slime Is Looting is a turn-based tactical roguelite RPG about looting adventurers' equipment, gaining its power, and throwing it directly back at them. Absorb the loot Weapons, armor, boots, shields, potions, and strange trinkets physically float inside your translucent body. Every item grants passive stats while you carry it, so your inventory is also your build. Throw your build away—literally The slime does not swing swords. That would be undignified. Grab an item from inside your body and hurl it at an enemy or tactical tile. Each throw deals damage, can trigger status effects, and costs durability. The strongest item in your build may also be your best projectile. Do you keep the shield for its armor, or throw it to finish the fight? Use a weapon's final durability point, or save it for the boss? Every attack is a tiny act of inventory management panic. Dodge on the grid Enemies telegraph attacks before they land. Move across the tactical grid to escape the target zone, but stay alert: some enemies attack from range, use special abilities, summon help, or feint toward your new position. Digest. Adapt. Grow. Bad loot is still useful. Digest unwanted items to heal, earn experience, and permanently improve stats based on the type of gear consumed. Level up to choose new bonuses, expand your capacity, and become a wonderfully over-equipped blob. Choose your path Navigate a procedural route through enemy encounters, elite fights, treasure, rest sites, shops, mysteries, and bosses. Between battles, gamble items, forge stronger gear, trade with merchants, and make strange choices in an increasingly disrespectful forest. Build a ridiculous slime Combine item rarities, equipment sets, status effects, cursed bargains, durability bonuses, critical hits, lifesteal, thorns, speed, armor, and more. Then chase a better score with flawless fights, efficient turns, valuable loot, and a final boss victory. Features A turn-based tactical roguelite where carried gear provides your stats Throw-based combat that turns equipment into limited-durability ammunition A visible inventory floating inside the slime's body Grid movement, telegraphed attacks, dodges, feints, and enemy abilities Procedural paths with combat, elites, treasure, shops, rest sites, mysteries, and bosses Loot digestion for healing, experience, and permanent stat growth Item sets, rarities, status effects, cursed gear, forging, gambling, and merchants Dry slime commentary and an entirely reasonable attachment to beautiful rocks Score chasing, flawless victories, and replayable build crafting This is not a quest for glory. This is a Slime that loots.