THE UMBRAL SEAL brings World of Warcraft raid boss mechanics to single-player tactical combat. Command warbands of 5-20 heroes through 30+ boss encounters designed around WoW-style mechanics—adapted for real-time-with-pause gameplay. Learn telegraphs, manage cooldowns, coordinate positioning, and execute perfect strategies. No grinding. No filler. No scheduling. Just you, your warband, and perfectly crafted boss fights. INSPIRED BY World of Warcraft raid mechanics (adapted for single-player tactical combat) FTL: Faster Than Light (pause-based tactical decision making) TACTICAL COMBAT Real-time with pause - Plan every move, execute perfectly Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic) Telegraph system shows incoming attacks - learn, adapt, survive Group controls let you manage large raids efficiently BUILD YOUR WARBAND 8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare Multiple heroes of the same class allowed (run 3 Sentinels if needed!) Unlock new classes by freeing corrupted Orders BOSS ENCOUNTERS Early Access: 12+ unique bosses across 3 chapters Full Release: 30+ bosses across 8 chapters Each boss has distinct mechanics requiring different strategies Learn on Normal, master on Heroic, perfect on Mythic DESIGN PHILOSOPHY Tactical depth over graphical spectacle Tabletop-style character tokens let you focus on mechanics, not animations Text-based storytelling keeps spotlight on boss encounter design AI-generated assets will be replaced during Early Access with commissioned art THE STORY Commander Thorne sealed the Umbral Tyrant 23 years ago by splitting the seal into seven pieces - one for each of the seven Orders. But an eighth piece remained, hidden and corrupted, linking all the others like roots through soil. Now the Blight spreads. The Orders have fallen. You must recover the seal fragments before the Tyrant breaks free. EARLY ACCESS CONTENT (Q3 2026) Early Access launches with: 3 complete chapters (12+ boss encounters) 7 playable classes Normal and Heroic difficulties Commander Powers (raid-wide abilities) Complete story with text-based cutscenes Practice mode for cleared encounters AI generated assets (maps and character tokens) EARLY ACCESS CONTENT PROGRESSION Content will be gradually added into Early Access (no content gating until 1.0 is ready) AI generated assets will be gradually replaced Estimated EA Duration: 6-12 months Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions. FULL RELEASE (1.0) WILL ADD Chapters 4-8 (completing the story) Mythic difficulty (20-hero raids, unforgiving mechanics) Additional classes and specializations Workshop integration Story conclusion Challenge modes and polish based on your feedback