There is no luck in this tower. No dice rolls, no misses, no critical hits. Every enemy's strength, every reward, every outcome is fully deterministic — which turns the entire climb into one enormous logic puzzle. And you can solve it. Towerbound is a 2D pixel-art puzzle-RPG in the classic Tower of the Sorcerer tradition: climb fifty floors, key by key, fight by fight, decision by decision. Every fight is decided before you take it Walk into a monster and the outcome is already fixed by your stats and theirs. You can read exactly what a fight will cost before you commit. The challenge isn't surviving the fight — it's choosing which fights, in which order. Kill this guard now, or come back stronger? Open the red door, or hold the key? Fifty hand-built floors. Zero procedural generation. Every floor is a deliberately designed puzzle, not a random roll. HP, attack, defense, and gold are currencies — and spending them in the wrong order has real consequences. Fight too early, waste a key, or buy the wrong upgrade, and you can seal your own way forward. The tower doesn't kill you; your plan does. Features 50 hand-designed floors — every layout a deliberate puzzle Deterministic, RNG-free combat you can calculate before you commit Resource management as the core puzzle — HP, attack, defense, gold, and color-coded keys are all currencies A growing toolkit of staffs, wings, pickaxes, and bombs — each one a new way to bend the tower's rules Altars, merchants, and NPCs — power is for sale, if you can pay the price Boss encounters and story beats woven through the climb A bestiary that fills in as you defeat each foe Full controller support — built with Steam Deck in mind Warm, torch-lit pixel art in a single hand-crafted palette For fans of If you love Tower of the Sorcerer (魔塔), Tactical Nexus, DROD, or any game where the real boss is your own decision-making — the tower is waiting.