GET OUT OF THE CITY Roll, charge your jumps, and climb your way out of a loud, restless city where one mistake can send you crashing (almost) all the way back down. Every obstacle stands between you and the quiet above. THE HIGHER YOU GO, THE QUIETER IT GETS Leave the streets behind and fight your way upward through a city full of noise, pressure, and chaos. What waits above? Maybe peace. Maybe nothing. Maybe that is enough. EXPECT Physics-based movement built around rolling, momentum, and charged jumps A brutal climb where mistakes cost real progress Rooftop platforming with bounce surfaces, wind, negative gravity, and other cruel surprises A strange floating companion who comments on your climb whether you want him to or not A city that feels hostile, crowded, and impossible to fully escape NOT INCLUDED Mercy Checkpoints every five seconds Quiet Your dignity after the fiftieth fall ONE WAY IS UP Every jump matters. Every fall hurts. Every section asks the same question: How badly do you want out?