Spell to survive. Words are Hard is a tile-laying roguelite deckbuilder. Draw tiles, lay words across a procedurally-generated board, and chain the right tomes, enchantments, and lexicon levels to detonate your score. Five pillars of compounding chaos Every run, you stack five overlapping scoring systems that interlock in beautiful, broken ways: Lexicon Levels — every word you play levels up its category, permanently boosting your score Tile Values — upgrade the raw chip values of letters in your bag Board Modifiers — change the rules of the board itself Tile Enchantments — bolt effects onto specific tiles Tomes — 181 unique passive abilities that fire on the right conditions The fun isn't picking the best one — it's stitching all five into one absurd engine. Twelve characters, twelve ways to break the game Each character ships with a unique tile bag, a different fight cadence, and a twist mechanic that rewires how you play. Eight chapters. Twenty-four fights. Infinite mode if you survive. Each chapter ends with an Act — a boss fight that wants you dead. Push past chapter 8 and the gloves come off. Features Seeded runs for sharing wild victories Per-character mastery levels (0–10) with skins, bags, and challenges Procedurally-generated boards with random star positions and power squares Codex tracking everything you've discovered Single-player. No mics. No microtransactions. Just words.